Friday, 27 February 2015

March 2013 Demo Reel



New Demo reel. I may update it with a piece of Animation I have still yet to finish but here she is for now. Some things turned out better than others and I wish I had time to finish my new Vehicle model but over all I'm satisfied with the new reel.

Friday, 10 October 2014

December 2012 Demo Reel:


My Fifth Demo reel as a student at the Centre for art and technology Halifax Campus.

Friday, 10 May 2013

Character Model/Texture/Rig

The character I've been working on for the last while is finally fully modeled and rigged. The Specular map and the shader needs some work and possibly bump mapping (Might just go with a normal map made from the High-res sculpt) but the diffuse alone is working quite well if you ask me. Blend shapes will come at a later date hopefully but as of now I can finally get to some cycled animation with him.

Done in: Autodesk Maya, Z-Brush, and Adobe Photoshop.

All assets.... MINE!

Sunday, 21 April 2013

Facial texture WIP


Working On Texturing my character model's head. He's kind of looking burn victimy and while I'm satisfied with all the modeling sans the ears I think I could have done better modeling him. Still, it's getting there. Just taking a lot longer to do decently than I thought it would.

Friday, 22 March 2013

Character Model


Finished and rigged character model I’ve been working on all semester. Still needs driven keys in the hands and the skin weighting could use some work but he’s not bad. Texturing will come next semester.
Done mostly in Autodesk Maya 2013, with the head being made in the latest version of Z-Brush.