Sunday, 2 August 2015

July 2014 Modeling reel

Cut Together a new modeling reel over the past few days. It’s largely made from stills and old camera renders due to my laptop’s limited rendering ability but I don’t think that necessarily prohibits a good reel from being cut. I may still play with this a bit before sending it out to studios but I think it’s both clear and consistent while showing off what I like about much of my work and those are important things to do in any reel.
Done using: Autodesk Maya, After effects, ZBrush, and photoshop.
All assets were created by myself

Thursday, 18 September 2014

"Bravest Warriors" character models.

Was bored last week and decided to watch some of Cartoon Hangover's "Bravest Warriors" on Youtube. Afterwards I decided to get some simple character modelling practice in and thus over the course of the week these guys were made. It was a really enjoyable casual project as I had to go about some of these guys a lot differently than I would with a lot of characters. In any case thought to show these folk off on my main blog.

Monday, 18 August 2014

"VIDdEO" Models

These are the prop models I made for the DuneWorld Collectives "VIDdEO."

They were the majority of my contribution to the game and I spent a lot of time on them, the Magnum in particular. But in any case I felt that you never really got a good look at the models during gameplay so I rendered off this quick display. In hindsight I could have put more into some of them and I plan on making the magnum even better.

I hope you dig them, and be sure to be on the look out for more Duneworld.

Wednesday, 9 July 2014

Camcorder model

Modeled my old Camcorder in my down time this week. I think with this alongside my headphones and watch model with my already large portfolio of character models I can render off a new modelling reel shortly.
Modeled in Autodesk Maya.

Monday, 2 June 2014

Headphones test render

Test Render of some headphones I’m modelling. No cord yet obviously but Aside from a few details I think I have them spot on from the pair I’m using for reference. Now it’s mostly just deciding what remaining details should be modelled on and which details I should save for texturing.
Done in Autodesk Maya

Monday, 26 May 2014

Harley Quinn finished textures.

And I present to thee my finished "Harley Quinn model" in the Style of <a href="">Dustin Nguyen.</a>

I think the textures turned out alright but the Spec map isn't the greatest. Well anywho, calling it done. Now to move on to new projects.

Done In Maya, Photoshop, and zBrush