Monday 10 December 2012

Pinkerton Render



Just took a targa out of an Image sequence I rendered for my next demo reel and thought to share. It does not stand out against black all that well to be honest but Photoshop was being a tool.

Character, model and all textures are Mine.

Done in Autodesk Maya.

Tuesday 27 November 2012

Robot Thumbnails and Rough Finished Model


Just a scant few scanned pages of thumbnails I've done to come up with robot ideas and what the rough end result of my model ended up being.
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Friday 2 November 2012

Adventure Time (Continued)...

So yeah, I made a Jake the Dog tonight. Think that for the next little while whenever I crave a bit of stress free Maya I might just make another AT character and eventually make a scenes with them.

Thursday 1 November 2012

Adventure Time WIP

Was bored yesterday so I whipped this up quickly. Naturally it's still a Work in progress but I think it's off to a good start.

Tuesday 30 October 2012

Lighting and Texturing renders




Just some renders of a maya scene I've been experimenting with lighting and texturing in school

Friday 28 September 2012

September Sketch Batch


Just been a while since I last posted a bunch of sketches like this. Just some stuff I've been doing over the past little while. Some of the sketches I've used for Water colour experiments over on my deviantArt.

Tuesday 14 August 2012

Saturday 11 August 2012

Welder Texture WIP

Yep, coming along nicely. The Scuba Diver inspiration might come out a tad too strongly but it looks nice does it not?

Sunday 29 July 2012

Character Model WIP



Character model I'm working on. I have the basic shape and head completed with mixed results so I'm focusing on making props for the character now. Next goal with be to make the gloves and then a Blowtorch like multi-tool.

Thursday 26 July 2012

High Maintenance: Boom!


Working on game pitches this semester in class. Came up with a little idea called "High Maintenance". It's a first-person puzzler in which you play as a future Welder/Repairman and have to navigate huge levels to fix what you're being paid to.
Stuff like this can happen but it's probably not for the best.

Saturday 21 July 2012

VW Bus UV/Texture WIP


Yeah, I like the general idea I have going on here but there are a lot of issues with it. Still worst case scenario THIS is what I have, and that's more than some folk.

Saturday 14 July 2012

Lego Minifigure Model:


Lego Minifigure I modeled for a still life assignment. Not perfect and I still need to add the sockets on the legs but Here it is for now.

Monday 11 June 2012

Stikfa Walk Cycle Three Point Lighting:



Worked on lighting my walk cycle for my demo reel tonight. Cannot render the whole thing tonight at home but I have it set up for a swell render tomorrow.

Friday 4 May 2012

Oceans.




I've recently been intrigued with how to animate water in general so I started playing around with Maya's "Ocean" a bit. Nothing anywhere near perfect or realistic but still rather fun. I need to figure out how to use the particle emitter well before I can make anything really good.

Saturday 28 April 2012

Wednesday 11 April 2012

11/04/2012 Sketches:


Just a batch of random drawings I made this week, none of them too fancy or all that good but I intend to make this a weekly thing. Just to keep myself busy mostly but to also improve.