Took another look over the character model I started a few months ago but abandoned when it was not working. I'm very happy with how I managed to get the overall shape looking, now it's just to get some decent props* going and fuss around with the hair before texturing.
*She's going to be essentially a nature photographer, or at least that's what I have in mind. So I figure a nice camera and harness along with some bags for equipment. Gonna throw something on the arms as well. They're looking a little bare.
I'm going to have another demo reel whipped up by the end of this week. As of now I don't think that this here lass will be on it but we'll see, It won't be in a finished and textured state if it is though.
Done in Autodesk Maya.
Tuesday 10 December 2013
Wednesday 4 December 2013
New Character Turn Table
Hopefully I'll be able to rig it and then render a Turntable in a pose so I can cut together a new reel before the holidays.
I think she needs a name, don't you?
Done in Autodesk Maya, Photoshop and Zbrush
Done in Autodesk Maya, Photoshop and Zbrush
Monday 26 August 2013
Friday 26 July 2013
New Character Model update:
Been working on this new character model for the past few weeks. I've done a bit more modelling past this since I snipped the image and have begun texturing him. I don't think he's turning out half bad eh?
Friday 7 June 2013
Render Previews
Some of my latest test renders for two of my final assignments.
My Ranger character aside from lighting is finally in a state of what I would call being "complete" after weeks of revisions from my instructors and peers I think it turned out splendidly. Aside from the mentioned lighting everything here (Model,Rig,Texture) should be an accurate reflection of what he will look like on my upcoming reel.
The El Camino is still a work in progress texture wise but he's coming along nicely.
Made using: Autodesk Maya, Adobe Photoshop, and Z-Brush.
Friday 10 May 2013
Character Model/Texture/Rig
The character I've been working on for the last while is finally fully modeled and rigged. The Specular map and the shader needs some work and possibly bump mapping (Might just go with a normal map made from the High-res sculpt) but the diffuse alone is working quite well if you ask me. Blend shapes will come at a later date hopefully but as of now I can finally get to some cycled animation with him.
Done in: Autodesk Maya, Z-Brush, and Adobe Photoshop.
All assets.... MINE!
Done in: Autodesk Maya, Z-Brush, and Adobe Photoshop.
All assets.... MINE!
Sunday 21 April 2013
Facial texture WIP
Working On Texturing my character model's head. He's kind of looking burn victimy and while I'm satisfied with all the modeling sans the ears I think I could have done better modeling him. Still, it's getting there. Just taking a lot longer to do decently than I thought it would.
Friday 22 March 2013
Character Model
Finished and rigged character model I’ve been working on all semester. Still needs driven keys in the hands and the skin weighting could use some work but he’s not bad. Texturing will come next semester.
Done mostly in Autodesk Maya 2013, with the head being made in the latest version of Z-Brush.
Thursday 14 March 2013
Monday 4 March 2013
Mass Effect Z-Sculpt Bust
Still working on it! I think I'm going to settle for a bust at the end of the day. The torso is a very rough sculpt with an even rougher texture painted on but I'm still figuring things out with it.
Tuesday 19 February 2013
Friday 15 February 2013
Monday 11 February 2013
Friday 1 February 2013
Monday 28 January 2013
Z-Brush Sculpt Update.
Decided to continue working on the previous Drell/Thane Krios head I sculpted in Z-Brush. It's still not there yet but I figure if I work another while on it I could get it usable for my final Assignment once I re-topo it.
Friday 25 January 2013
Z-Brush Sculpt
1 hour quick Sculpt of a Drell from BioWare's Mass Effect video game series.
Hoping to do an entire bust of Thane for my Z-Brush final but I'm still experimenting with managing to get the basic shape and design of many of ME's alien races first.
Friday 18 January 2013
Another 1 hour Z-Sculpt
Again, of an Asari from Bioware's Mass Effect series. This time I specifically went for Samara's likeness, don't think I nailed it but for only two weeks of Z-Brush I'm not doing too poorly eh?
Friday 11 January 2013
Thursday 10 January 2013
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